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Tuesday, July 23, 2013

Review: Strikefleet Omega

The first time I saw Air Traffic Control, I immediately got addicted. This is one of those genre of games which are ideal for a tablet or phone: you draw lines on the screen to direct planes to their destinations. However, other line drawing games haven't been as good. Air Patriots, for instance, was just too hard and tedious.

Strikefleet Omega, however,gets the difficulty right, and is not at all tedious. The science fiction theme is that you're the commander of a fleet of battleships fighting for humanity's survival. You fly from star system to star system, warping in and then defending yourself from incursions from the enemy. Enemies come in 3 types: fighters (small planes), cruisers (larger flying saucers), and battlecruisers (giant ass ships or constructs). Correspondingly, you have 5 types of ships you can warp in to defend your flagship, 3 of which deal specifically with the different types of enemy. The 4th type is a mining ship that generates resources so you can pay for the warp ins. The last is a generic artillery unit which can be used to target small and large ships alike.

Most of the missions are fair. You'll win on the first try, just barely, and then be able to improve your performance. The game has two types of currency: alloys, and mega creds. The former are gathered by destroying large ships and scoring points, and the latter can only be attained by a flying saucer that can be shot with an artillery unit. The last 3 missions are exceedingly hard, and I found myself using mega-bombs twice. I had more than enough mega creds to do so, however, without having to spend real money on the game. I didn't do much grinding: I'd play each mission twice, and the last few missions just once each because I didn't want to blow mega creds..

I rarely get around to finishing games, on tablets or otherwise. That Strikefleet Omega got me interested enough to play it to completion speaks volumes about how well-designed and addictive it is. Recommended.

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