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Thursday, February 27, 2020

Review: Beat Saber (PSVR)

I usually have a rule about finishing a game before I write a review, but I'll make an exception for Beat Saber. The game's been around for a while, since VR became available commercially, and had never gone on sale, but since we had a rainy November, December, and January, I bought it at full price and was surprised at how much we played it.

It helps that there's a very gentle learning curve, and then the difficulty ramps up quickly in campaign mode. But all the songs are unlocked right at the beginning, which means you can switch to party or solo mode and play them without pressure, setting difficulties to whatever you want.

The PSVR version seems no different than the Oculus Quest version, though the presence of wires on the headset proper sometimes interfere with your flailing around. The songs themselves aren't very good, and the DLC songs don't feature any artists I'd ever heard of. But other than that, there's very little to complain about for this game --- I never got motion-sick, and it is amusing to see the kids pick it up and do well. Some of the other songs can give you a pretty tough workout --- so much so that the headset might be drenched with sweat by the end of a heavy session, which is great when it's raining outside.


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