Several years ago, I reviewed The Last of Us and compared it with eating your vegetables. Not having very much experience with video games, I didn't realize that the game was basically a 3D combat game, where each level could not be traversed without killing everything in it. Yet the story was haunting, as was the music, and of course the art direction and graphics made your jaw drop.
I'm a cheap skate, so I didn't buy The Last of Us Part 2 at launch, but rather, waited until it had dropped in price to $30, and then put in a Best Buy coupon to bring it down further. I'd played all the PS3 and PS4 naughty dog games, so I thought I knew what to expect, and I really enjoyed the sensibility that Naughty Dog brought --- the games were more like movies than they were simple shooters, alternating between walking simulators, and the art direction and cinematography were second to none.
The opening of the game made my jaw drop once again. I'd played Uncharted 4 and Lost Legacy, but The Last of Us Part II made me forget that I was playing a video game and not watching a live action movie more than one. While Xiaoqin had occasionally commented that some of the previous games I'd played looked like movies, none of them (not even Red Dead Redemption 2) came close when I was holding the controller. The game play is quite similar to the first game, but with my expectations set correctly by the first game, I no longer tried to get through levels without killing everything --- I knew now that you had to kill everything to get through, and that the game would actually do a reasonable job of replenishing your supplies, but if you stealth-killed a few enemies early on you had less pressure for the rest of each level.
The levels were huge. I was very pleasantly surprised towards the end that one of the levels was so large that I could go back to a previously cleared section to run away and pick up supplies to continue fighting and eventually cleared the level. That running away is an option was a good thing --- I'm not so good at video games that I can just play through them, and continually dying was not fun and broke the cinematic experience. I mostly played the game on normal, but had 2 encounters where I dropped the difficulty level to easy because the game was so atmospheric that playing in the dark hours of the morning I got more than a little bit spooked.
The scenery is good, but there's nothing as spectacular as what I saw in Uncharted 4 or even in the original Last of Us. Seattle, for instance, was frequently overcast, and I never got high enough to get a grand view, though certain sunsets were pretty.
Which leaves the pacing and story. Here be spoilers. So read no further if you wish to be surprised during the game.